Published: July 23, 2026
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In: Weddings & Celebrations


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Disneyland Park
Discoveryland � Buzz Lightyear Laser Blast


Imagineering

 

Buzz Lightyear Laser Blast opened on 8th
April 2006, as the long-rumoured replacement for Le Visionarium and the
fifth attraction of its kind in the world…

Star Command Around the World

Disneyland Resort Paris is certainly not
the first Disney Resort to welcome a Buzz Lightyear interactive
attraction… In fact, the original ride at Walt Disney World’s Magic
Kingdom, and the second version of the ride at Tokyo Disneyland, proved to
be so popular that Star Command went into hyperdrive, opening a version of
the attraction at every Disney Resort worldwide, allowing life forms from
all over Earth to help save the toy universe!

Imagineering


Star Command
Around the World


To Paris, from
Beyond!


Attraction Guide

Photos Magiques
Construction Gallery

From the first version of the attraction
in 1998 to the latest edition in Paris in 2006, it has become common for
Buzz to replace an older attraction in Tomorrowland or Discoveryland, with
many of the classic Circle-Vision 360 cinema attractions becoming the victim
of Space Ranger fever over the years.

Load up your crystallic fusion rocket
pack, pop out those terillium-carbonic alloy wings, and jet off to the four
corners of the world, to discover the rest of the Star Command empire!

Buzz Lightyear’s Space Ranger Spin
(Walt Disney World Resort in Florida)

Opened: 7th October 1998

Previous attractions on this spot: Take
Flight (1st January 1996 to 5th January 1998), Delta Dreamflight
(26th June 1989 to 31st December 1995)
, If You Could Fly (6th June
1987 to 3rd January 1989)
, If You Had Wings (5th June 1972 to 1st
June 1987)
.

Just three years after the release of
the original Toy Story and one year before the release of Toy Story 2,
October of 1998 saw the opening of the brand new Buzz Lightyear’s Space
Ranger Spin attraction in Magic Kingdom’s Tomorrowland. The ride was
installed in record time, with the previous tenant of the building, “Take
Flight”, closing just nine months earlier on 5th January 1998. This is due
to the fact that the new attraction used the exact same track and layout as
“Take Flight”, to cut down on cost and installation times.

The ride represented a massive
technological accomplishment for the Disney Imagineers, who were faced with
the challenge of creating a new Omnimover ride system (the
continuous-circuit vehicle system used in the Haunted Mansions and Phantom
Manor) with both interactive laser guns and a 360 degree rotation mechanism
for each vehicle, which would all need to be fully controllable by the guest
whilst the vehicles continued their normal forward movement.
The visual design of the ride was based upon “modern video games”, with a
large amount of the character graphics being similar to the “Buzz Lightyear
of Star Command” animated TV show, unlike subsequent versions of the
attraction which mainly used the more recognisable Pixar versions of the
characters.

One very noticeable difference between
this version of the attraction and those which followed lies with the laser
guns. Whilst the other Disney Resorts feature smaller guns which can be
picked up and held by the guest, the Magic Kingdom original features guns
which are locked in place on the front of the Space Cruisers, with guests
having to swivel and tilt them to aim at targets. Despite this drawback, the
attraction quickly gained huge popularity from park guests, with guest
satisfaction surveys consistently being topped and plans drawn up to install
the attraction at every other Disney Resort.
An interesting detail of all the Buzz Lightyear interactive attractions is
the numbering of the Space Cruiser vehicles, with each park featuring a
different number on the side of their vehicles. Magic Kingdom uses the
original code: XP-37.

Buzz Lightyear’s Astro Blasters
(Tokyo Disney Resort)

Opened: 15th April 2004

Previous attractions on this spot: Circle-Vision 360 / The
Timekeeper (1983 to 2002).

Seeking a replacement for their old
Timekeeper attraction (known as Le Visionarium in Disneyland Resort
Paris), Tokyo Disney Resort looked to Walt Disney World, and decided
to Imagineer a new, updated version of 1998’s Space Ranger Spin for
their Circle-Vision 360 building.

Design updates in the new version
centre mainly around the Space Cruiser vehicles, with the laser guns
now hand-held and aesthetic improvements made to the exterior of the
vehicles. The layout and flow of the ride was also altered, to allow
it to fit into the pre-existing Tokyo showbuilding, with the final
ride actually becoming longer than its Magic Kingdom cousin. One
particular success from this new version is the “Hyperspace” tunnel,
which features special lighting effects to simulate the Space
Cruisers moving at high-speed.

The attraction’s name was changed from
“Space Ranger Spin” to “Astro Blasters” for a variety of reasons.
Firstly, to set it aside from the original version; secondly, to
make it more exciting and marketable to the Japanese public; and
thirdly, because it was found that it was the “blasting” element of
the Magic Kingdom ride which was key to the ride, rather than the
“spin”.

Upon opening, the attraction was so
insanely popular with the Japanese guests that the queue snaked
right around Tomorrowland to Central Plaza! The attraction has since
remained hugely popular, and so it became the “blueprint” for the
three versions which followed.

Tokyo Disneyland’s Space Cruisers have
the code: XP-38.

Buzz Lightyear Astro Blasters
(Disneyland Resort in California)

Opened: 5th May 2005

Previous attractions on this spot: Rocket Rods (queue) (22nd May
1998 to September 2000)
, Circle-Vision 360/Circarama (1955 to
1997)
.

The grand 50th Anniversary of the
original Disneyland in California, USA, brought a wide range of
exciting new attractions to the resort for the Happiest Celebration
on Earth. The only brand new ride-based attraction to open within
Disneyland Park, however, was Buzz Lightyear Astro Blasters, a
version very similar to the updated Tokyo model. The attraction
finally brought life back to a long-neglected part of Tomorrowland,
which had remained unused for many years after the departure of the
previous attraction – the classic Circle-Vision 360 theatre (which
was used as part of the queue for the short-lived Rocket Rods
attraction from 1998 to 2000).

Although construction had begun many
months prior, the official announcement for Buzz Lightyear Astro
Blasters was not made until the full unveiling of the 50th
Anniversary plans on 5th May 2004. The attraction soft opened
(opened on selected days for guest previews and testing) on 17th
March 2005, and fulfilled the requirement for a popular, fun
attraction with huge potential for repeat rides.

Disneyland’s Space Cruisers have the
code: XP-40. It seems that, even though this edition of the
attraction opened many months earlier, the Hong Kong Disneyland
vehicles were numbered first.

Buzz Lightyear Astro Blasters
(Hong Kong Disneyland Resort)

Opened: 12th September 2005

The newly-opened Hong Kong Disneyland
is the only park to feature the interactive Buzz Lightyear
attraction in a showbuilding built specifically for the attraction
itself. The attraction officially opened with the park and resort on
12th September 2005, and features, for the most part, the same
design and general layout as the Disneyland and Tokyo Disneyland
versions.

The exterior of the Hong Kong
attraction is much more expansive than with earlier versions of the
attraction, thanks to the dedicated showbuilding. A key feature of
the exterior is a large, covered podium, which features a giant
statue of a flying Buzz Lightyear. With so few attractions compared
to its American, Japanese and European cousins, Hong Kong Disneyland
park features Buzz Lightyear Astro Blasters as a key attraction of
the park, even promoting it more than the park’s edition of the
classic Space Mountain on their official website.

Hong Kong Disneyland’s Space Cruisers
have the code: XP-39.

Buzz Lightyear Laser Blast
(Disneyland Resort Paris)

Opened: 12th September 2005

Previous attractions on this spot: Le Visionarium
(12th April 1992
to 5th September 2004)
.

On 5th September 2004, Le Visionarium
closed. This stunning Circle-Vision 360 attraction, which Michael
Eisner had proclaimed as his “favourite attraction” during the
resort’s grand opening in 1992 and which had been reproduced for
both Magic Kingdom, Florida and Tokyo Disneyland, simply failed to
pull in enough guests. The attraction had been a particular
favourite amongst long-term “fans” of the resort, and so its closure
was met with such disbelief that rumours of a replacement attraction
took a surprising amount of time to surface.

Despite an interactive Buzz Lightyear
attraction being the obvious choice, since one had just replaced
Tokyo’s Circle-Vision theatre and another was due to replace
Disneyland’s Circle-Vision in upcoming months, many of the initial
rumours focused instead on using the large building at the entrance
of Discoveryland for a new restaurant. The popularity of 2004’s new
The Legend Of The Lion King show next door at Videopolis Theatre
meant that some rumours even suggested using the space as extra
seating, with a video link to the live show! Many fans simply felt
that, should Buzz ever arrive in Discoveryland in the interactive
dark-ride format, he would land next to the Pizza Planet Restaurant,
on the far side of the land. Soon enough, however, Buzz Lightyear
became the clear favourite in the rumour stakes, and as photos
surfaced of a totally gutted Le Visionarium interior, everyone
waited for the official announcement.

The date: 11th January 2005. The
announcement: Unbelievable. Three major new attractions launching
between 2006 and 2008 across both parks. Toon Studios and The
Twilight Zone Tower of Terror for Walt Disney Studios Park and Buzz
Lightyear Laser Blast for Disneyland Park. It all seemed like a
dream, but then that’s the magic of Disney, right?

An official trailer, layout plan and
exterior concept artwork for the attraction were unveiled at a
special “50 Years of Disney Theme Parks” celebration night, held on
10th September 2005 for resort fans.

Inside the attraction, the same scenes
as the Tokyo, California and Hong Kong attractions are present,
albeit in a new layout, specially configured to fit within the
confines of the Le Visionarium building. Whilst the small interior
space of the building proved a headache for the Imagineers having to
“shoehorn” the attraction into the building, the stunning exterior
architecture gives the Paris edition arguably the most beautiful
showbuilding of all the versions worldwide.

Disneyland Resort Paris’ Space Cruisers have the code: XP-41.

 

To
Paris, from Beyond!

The Engineering of Dreams

Walt Disney Imagineering is the
creative department of Walt Disney Parks & Resorts, which imagines,
designs and constructs the Disney theme parks, hotels, attractions
and more across the world. Building upon the dreams and legacy of
the Disney universe, Imagineering aims to create new forms of
entertainment, fully exploring the most innovative and creative
technology of the day. With Buzz Lightyear Laser Blast, the Disney
Imagineers have yet again created an extraordinary m�lange of
imagination and technology.

The artists at Disney worked closely
with those from Pixar to create the storyboard of the attraction:
guests are called to the rescue by Buzz Lightyear to stop the Evil
Emperor Zurg, armed with their Astro Blaster gun. Around 50
Imagineers worked on the attraction at Glendale in California, home
of Walt Disney Imagineering, with the same number at work in
Marne-la-Vall�e for the construction. Among those in Paris were
specialists in programming, robotics and lighting, along with
painters, graphic designers, architects and engineers.

Bringing Toys to Life

The theme of a “world of toys” allowed
the Imagineers endless freedom to play with their creativity. The
choice of vibrant colours and robust, plastic materials immediately
evokes a toy environment. The over-sized dimensions of the objects
in the queue line, such as the Walkie-Talkie or the massive
Etch-a-Sketch next to Buzz Lightyear, give visitors the impression
of being reduced to the size of a toy in order to enter – and save –
their universe.

Future Space Rangers are welcomed into
the attraction by Buzz Lightyear himself, in a scene representing
one of Disney’s most advanced Audio-Animatronics projects to date.
His entire body has movement, but his truly alive face merits
particular attention, animated using sophisticated rear-projection
video technology similar to that used in Phantom Manor’s S�ance
Circle scene.

The fluidity of the movements of this
Buzz Lightyear and of the other Audio-Animatronics present in the
attraction is supervised by an Imagineer specialising in robotics,
since that is their primary function. These Imagineers travel across
the globe, from one Disney park to another, programming and
maintaining the machines to preserve the impeccably high standards
of Disney quality.

Advanced Technology = Family
Fun

The immense popularity of this family
attraction relies on its three-dimensional interactivity. Guests
board their Space Cruiser vehicles and enter the deep space world of
Buzz Lightyear and Emperor Zurg, where they must interact with the
attraction by shooting at targets in order to accumulate points.
Some targets activate the movement of objects whilst others reveal
further laser blasting objectives. The majority of targets emit
different sounds when hit, whilst other targets are invisible and
appear only for a few seconds, giving the highest number of points
once hit.

The link between the laser targets of
the Astro Blaster guns and the accumulation of points on each Space
Cruiser’s on-board LED screens called for new technological
innovations which required many hours of development and
programming.

To bring all the interior decoration of
the attraction to life, in particular the massive hand-painted
elements, the Imagineers used the classic technique of “blacklight”.
A team of lighting specialists worked on 300 light sources along the
path of the attraction, creating an environment that allows guests
to fully realise the fruits of their laser blasting. From the
luminous environment of damaged robots, guests enter Zurg’s ship to
discover the lighting strength constantly diminishing.

An Intergalactic Work of Art

Beth Clapperton, production designer
for Walt Disney Imagineering, was faced with the task of bringing
together all the elements of this immense show: the scenery,
accessories, lighting and special effects. With endless enthusiasm
for Buzz Lightyear Laser Blast, she hopes as an artist that park
guests will take time to discover the detail and artistry of the new
attraction.

“As soon as you climb into your
vehicle,”

describes Beth,

“you are absorbed into the fantastic world of Buzz Lightyear and
transported into the action. It’s like being in a massive video
game, and suddenly you think of nothing but one thing: to aim at the
targets and score as many points as possible. It’s a very exciting
experience, and you want to climb aboard again straight away to
improve your score. But you should also take a moment to admire the
scenery, the backdrops, the Audio-Animatronics and the incredible
lighting design!”

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