| The turtle shells twist slowly through the beautiful Australian coral and colourful habitats of Marlin’s home turf. Wait – you’ve got some tour guides! Nemo and Squirt swim effortlessly around the rockery and introduce you to their undersea world. From scene to scene, you’ll see the incredible scenery and hilarious dialogue of the movie come to life. But are you going in the right direction? Never trust a blue Regal Tang with directions!! You’re headed right for the sunken submarine! Don’t let the “balloons” fool you – this is no party! As your turtle shell gets whipped up by the current and carried upwards and into the submarine, everything goes deathly silent… Until, slamming into the submarine from all angles, a trio of sharks come in for attack! Bruce, Anchor and Chum have dropped their “fish are friends” motto, and they’re looking for lunch! You’re not a fish, are you? Suddenly, the quick movements of sharks cause the current to swirl and sweep through the submarine. You’re thrown speedily out the top, round a corner and then sweep downwards into frightful, deep, dark waters, spinning and spinning with the current. You’re carried around sharp swooping curves and through gravity-defying dips and dives. Past the eerie light of the Angler Fish, through glowing, purple fields of stinging jellyfish, with the three ravenous sharks on your tail! Luckily, the lightning current of the EAC appears on the horizon, and Crush guides you safely back to brighter waters. As you glide gently along the sweeping current, your movie set adventure comes to a wrap. You float through the backstage of the sets and pop up on the surface again at the fishing pier, exiting the attraction through a tunnel in the coral reef exterior of the soundstage. Production Footnotes Crush�s Coaster uses the Xtended SC2000 spinning roller coaster system, with the custom-designed loading area, outside drop and dark ride section being complemented by an off-the-shelf design for the coaster section, designed by the ride�s manufacturer, Maurer S�hne of Germany. The coaster section reaches a maximum speed of 37.3mph, with a height of 50ft and a duration of 1 minute 10 seconds. The coaster section on its own usually costs around $2m to $3m to manufacture, with a throughput of 930 guests per hour. With the lengthy additional track being used for Crush�s Coaster, however, these details (particularly the cost, considering the themeing involved) will be greatly inflated. The dark ride section will utilise brand new digital projection technology to allow Nemo, Squirt and Dory to swim around the underwater landscape and interact with guests. There will be at least two scenes using this technology, which has been developed by the Imagineers for use in three Finding Nemo attractions, including the overhaul of Disneyland�s Submarine Voyage. History Construction began 24th February 2006 with the first foundations for the attraction. The coaster section was completed by 4th May 2006, with the outside track completed by the end of July. The attraction is due to open June 2007, along with Cars Race Rally and the rest of the Toon Studio placemaking and expansion project. The attraction was infact not officially announced, but gradually emerged out of a sea of rumours… Euro Disney SCA, operating company of Disneyland Resort Paris, announced three new attraction projects on 11th January 2005. One of these was �Toon Studios�, announced as a toon backlot where guests could meet their favourite animation characters. It quickly became clear that a key attraction in the new area would be some kind of Finding Nemo dark ride, although the true nature and design details of Crush�s Coaster took some time to become clear. Early concept art showed the building with no exterior track, whilst a second concept art piece showed track swerving out the front of the building at its highest point. The large undersea backdrop and rockwork/coral base has, however, been a feature from even the earliest concepts. The attraction was known briefly as �Crush�s Sea Turtle Spin� before the true project name of �Crush�s Turtle Twister� was revealed in June 2005. In June 2006, however, an official press release for the attraction revealed the final name would be �Crush�s Coaster�. It seems the Imagineers discovered the difficulties foreign language guests would experience in both understanding and pronouncing �Turtle Twister�. Guests were originally set to ride in vehicles fully decorated to represent turtles, with a tail, flippers and even a full head attached to each turtle shell vehicle. In later concept art revealed in 2006, however, it became clear the vehicles will be themed simply to turtle shells. It is unclear whether this was an artistic/storytelling decision (guests should not ride �inside of� Crush) or a practical change (they would not work with the logistics of the coaster). |